Stats:
-HP: 10
-Movement Speed: 200
-Damage: 5
-Cash on Kill: 50
-Resistances: no special damage resistances
-Special Abilities: none
Tactics:
Enemik 008-1 is very easy to kill and does not pose much of a threat alone. However, in larger groups he can get through insufficiently developed defenses. It is best to eliminate him with high rate of fire turrets to save ammo and resources of high damage weapons.
Tips:
✅ Excellent source of quick cash in the initial waves (50 cash per kill).
✅ It is worth placing rapid fire turrets at the beginning of the track to eliminate him before he approaches the defense bases.
✅ Ignoring him in a group can lead to your defense slowly "burning out" - don't underestimate larger hordes.
Stats:
-HP: 20
-Movement Speed: 200
-Damage: 7
-Cash on Kill: 80
-Resistances: No special damage resistances
-Special Abilities: None
Tactics:
008-2 requires slightly stronger defense than 008-1 - turrets with higher damage or better range will be more effective. It can survive a few hits from basic turrets, so it's worth placing more or upgrading them before waves with 008-2.
Tips:
✅ Gives more cash (80 cash), making it a viable target.
✅ Make sure your turrets have enough power to kill him before he reaches the defense line - a lone 008-2 can take the damage of a single class D 0.
✅ Best eliminated in combination with other turrets or supporting effects (stun).
Stats:
-HP (Health Points): 30
-Movement Speed: 200
-Damage (Dmg): 9
-Cash on Kill: 100
-Resistances: No special damage resistances
-Special Abilities: None
Tactics:
008-3 can withstand much more than basic units, so it requires a more effective line of fire. Single basic turrets may have trouble eliminating it in time - it is worth using higher damage turrets, upgrades or slows to ensure an advantage.
Tips:
✅ Provides a high reward (100 cash) - it is worth investing in its elimination.
✅ Do not ignore its presence in groups - even if it is slow, it can deal a lot of damage if it reaches the base.
✅ It is best dealt with by combinations of rapid-firing and high-impact turrets.
✅ Upgrade existing turrets before the 008-3 waves appear to avoid losses.