Foundation Personnel
Foundation Personnel
The Foundation Personnel Tower represents the skilled scientists, researchers, and guards working within the SCP Foundation. In SCP Tower Defense, this tower provides balanced support with moderate damage and range. While initially less specialized, upgrades enhance its capabilities, introducing unique tools and strategies to aid in containment and enemy control. This tower can be placed 6 times.
Personnel - 0
The Janitor class offers a subtle but valuable support role, enhancing tower performance with slight visibility boosts:
Increased Vision Range: Slightly expands the vision range of towers, allowing them to detect enemies from further away.
Ability Transfer: The ability to transfer only to Path A, giving players strategic flexibility with class progression.
Low Cost: A cost-effective option for early-game enhancements, providing steady support for tower detection.
This class is ideal for players looking to make minor yet impactful improvements to tower range without significant investment.
A Path - Foundation Personnel
The A Path specializes in enhancing tower visibility and combat capabilities, focusing on detecting and countering specialized enemies. It offers powerful upgrades at high costs, making it ideal for strategic players:
Personnel - A1
A1: Scientist
Towers within range can detect memetic enemies, providing critical visibility.
High cost to deploy.
Short visibility range.
Functions similarly to Class 0, offering a unique tactical advantage.
Personnel - A2
A2: Facility Director
Towers within range gain the ability to detect armored enemies, useful for tougher adversaries.
High cost to deploy.
Medium visibility range, balancing effectiveness and economy.
Personnel - A3
O5
Extremely high cost, but grants a major boost.
All towers within range shoot faster, significantly increasing damage output.
Greatly expands the visibility range of nearby units.
Provides a major boost to Alpha-1 units in the vicinity, enhancing their combat effectiveness.
Large visibility range, perfect for monitoring and controlling the battlefield.
This path is perfect for players seeking to enhance their tower defense with specialized detection and increased combat efficiency.
B Path - Foundation Personnel
The B Path focuses on enhancing the firepower and rapid attack capabilities of towers, with a focus on high-speed, low-damage attacks that become more potent as the path progresses:
Personnel - B1
B1: Light Protection
Fires a submachine gun at a short range with high rate of fire, but low damage per shot.
Fast attack speed, ideal for early wave crowd control.
Low cost to deploy, offering quick support for early defenses.
Personnel - B2
B2: Protection
Increased rate of fire compared to the previous tier, allowing for faster and more consistent damage output.
Still a short-range tower but becomes more effective at clearing waves quickly.
Medium cost, providing a noticeable upgrade in firepower.
Personnel - B3
B3: Tactical Officer
The more towers of this class deployed, the greater the boost to their rate of fire.
Synergizes well with additional towers of the B path, making it extremely powerful in groups.
High cost to deploy but becomes a key asset when stacked with other Tactical Officers.
Provides a strong late-game advantage with its stacking fire rate boost.
This path is perfect for players looking to overwhelm enemies with rapid-fire, progressively more potent defenses, especially in areas with dense waves of weaker enemies.
C Path - Foundation Personnel
The C Path specializes in electrical and engineering support, offering powerful strategic tools to control the battlefield through Tesla devices and light repairs, (Class D 0 can be upgraded only 1 time to Class D C):
Personnel - C1
C1: Electrician
Can place a Tesla anywhere along the path, providing a powerful electric defense.
Possesses a token that allows the repair of a selected light on the map.
After using the token, it will recharge over 3 rounds, giving players a chance to restore strategic lights.
Low cost, offering versatile tactical options.
Personnel - C2
C2: Engineer
Can place 2 Teslas, enhancing the area of electrical defense.
Maximum number of repair tokens is increased to 2, allowing for more frequent light repairs.
Mid-range cost, offering more versatility and control over the battlefield.
Personnel - C3
C3: Storage Specialist
Can place up to 3 Teslas, further strengthening the electrical defense.
Can place a Gate anywhere on the path, providing additional control points or defense bottlenecks.
Light repair process is faster, allowing quicker recovery of strategic map areas.
High cost but provides crucial late-game support, enhancing both offense and defense.
This path is ideal for players who prioritize battlefield control, using electrical defenses and strategic repairs to slow down enemies and fortify key positions.