The "Cells" map in SCP Tower Defense is one of the toughest due to its short length and unique mechanics. The map features small, isolated "cells" that players can purchase to place towers. Each cell has limited space, forcing players to carefully manage resources and strategically place towers. The short path means enemies reach the goal quickly, requiring fast decision-making and efficient defense planning. Players must balance when and where to buy cells, optimizing tower placement to handle increasing enemy difficulty.
You can remove removable door cells and place towers in their place, the cost of removing doors depends on the difficulty of the map.
The mechanics of the lights on the zk map allow for the illumination of enemies through lamps, thanks to which towers without night vision can shoot at enemies that are in the area of the lamps, after the 6th wave there is a 33% chance that the lamp will go out, the light can be repaired by the C foundation staff path. To repair the light click on the fuse box and then repair the light.