The Lecture map takes place in a large, abandoned lecture hall filled with rows of tables and chairs that partially obstruct tower placement and enemy visibility. This map is slightly more challenging than Cargo, as players must carefully manage the limited open space and strategically decide which tables to remove to create optimal defenses.
Interactive Tables: Tables can be removed for a cost, freeing up space for tower placement but requiring players to balance their resources wisely.
Tighter Pathways: The enemy path weaves through the room, with tighter corridors making some areas harder to defend without proper planning.
Increased Complexity: The obstacles and resource management required make this map ideal for players ready to test their strategies beyond the basics.
The Lecture map encourages players to think tactically about space management while providing a dynamic environment for more advanced gameplay.
removable desks can be removed and towers can be placed in their place, the cost of removing the desk is based on the difficulty level of the map
The mechanics of the lights on the zk map allow for the illumination of enemies through lamps, thanks to which towers without night vision can shoot at enemies that are in the area of the lamps, after the 6th wave there is a 33% chance that the lamp will go out, the light can be repaired by the C foundation staff path. To repair the light click on the fuse box and then repair the light.